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Math Projects for Science Fairs

Introduction

Math Projects for Science Fairs (MPSF) offers a list of ideas for math-based science projects for middle- and high-school students to use at their local, regional, or national science fairs. These project ideas were first compiled in 1996 by various CMS contributors.

At the time, the CMS found that not many projects presented at Canadian science fairs were math-related, and that students lacked ideas for what a math-based science project could entail.

The first section contains the introduction to the project written in 1996 by Katherine Heinrich, the then-President of the Canadian Mathematical Society.

We hope that the ideas presented below can inspire you to conceive your own science fair project!

The Canadian Mathematical Society (http://camel.math.ca) is concerned with the support and promotion of mathematics in Canada – via the teaching of mathematics, the popularization of mathematics, and the creation of new mathematics (mathematics research). It has for many years sponsored the Canadian Mathematical Olympiad and in 1995 was responsible for the 36th International Mathematics Olympiad held in North York, Ontario. (See the web site http://camel.math.ca/CMS/Olympiads/) In 1996, the CMS established the CMS Awards which will be presented annually at the Canada-Wide Science Fair. At the 1997 and 1998 Fairs the first prize award will be $300 and a calculator. There will be a second prize of one calculator at each of the Junior, Intermediate and Senior levels. The criteria for the awards will be: outstanding projects in the mathematical sciences or making extensive use of mathematics in a project.

To date there have not been a lot of mathematics projects in the science fairs and we believe that one reason for this might be that it is not at all clear what a mathematics project might involve. To help shed some light on this problem we have prepared a list of possible projects and many references on topics that could make exciting and interesting projects. But first some warning: the list is quite incomplete (as are the references) and not all the ideas presented have been fully thought out. This is intentional. After all – it is to be your project. Some are more interesting than others, some will require more mathematics background than others and some have more scope for exploration than others. But all are related to areas of mathematics some member of the CMS has found an exciting and rewarding place to explore and study.

We hope you enjoy them and find much of wonder and amazement (as we do).

Katherine Heinrich, CMS President (1996-98)

SCIENCE FAIR MATHEMATICS PROJECTS

  1. Investigate “big” numbers. What is a big number? The following examples might guide your investigation. A bank is robbed of 1 million loonies. How long would it take to move them? How much would they weigh? How much space would they take up? How big a swimming pool do you need to contain all the blood in the world? Is 10^{100}  very big? What is the biggest number anyone has ever written down (check the Guiness book of world records over the last few years)? How did this number come about?

  2. How do computer bar codes (the ones you see on everything you buy) work? This is an example of coding theory at work. Find others. Investigate coding theory – there are many books with titles like “an introduction to coding theory” (this is not about secret codes). References: [Gal1], [Gal2], and [Gal3].

  3. Infinity comes in different “sizes”. What does this mean? How can it be explained? References: [Kam] or [Hunt] or refer to any book on Set Theory.

  4. It is easy to check if a number is divisible by 10 by looking to see if its last digit is a 0. Haw many other “tests of divisibility” can you find? Divisibility by 5 or 7 or 9? Why do they work? Reference: [Gard1].

  5. Most computers these days can handle sound one way or another. They store the sound as a sequence of numbers. Lots of numbers. 40,000 per second, say. What happens when you play around with those numbers? eg. Add 10 to each number. Multiply each number by 10. Divide by 10. Take absolute values. Take one sound, and add it to another sound (i.e. add up corresponding pairs of numbers in the sequences). Multiply them. Divide them. Take one sound, and add it to shifted copies of itself. Shuffle the numbers in the sequence. Turn them around backwards. Throw out every third number. Take the sine of the numbers. Square them. For each mathematical operation, you can play the resulting sound on the computers speakers, and hear what change has occurred. A little bit of programming, and you can get some very bizarre effects. Then try to make sense of this from some sort of theory of signal processing. You will first have to discover how sound is stored.

  6. Find out all you can about the Fibonacci Numbers, 0, 1, 1, 2, 3, 5, 8,…. In particular, where do they arise in nature? For example, look at the spirals on a pine-cone — following the pattern of the cone, one spiral will go left, the other right. The cone will be covered by “parallelograms”, the number of seeds on each side of the parallelogram will (always?) be two neighbouring Fibonacci numbers. For example 5 and 8. Similarly for pineapples, petals and leaves on plants.

  7. What is the Golden Mean? Study its appearance in art, architecture, biology, and geometry, and its connection with continued fractions, Fibonacci numbers. What else can you find out?

  8. Find out all you can about the Catalan Numbers, 1, 1, 2, 5, 14, 42, …

  9. Investigate triangular numbers. If that’s not enough, do squares, pentagonal numbers, hexagonal numbers, etc. Venture into the third and even the fourth dimensions. Reference: [C&G].

  10. Build models to illustrate asymptotic results such as Stirling’s formula or the prime number theorem.

  11. There is a well-known device for illustrating the binomial distribution. Marbles are dropped through the top and encounter a number of pins before dropping into cells where they are distributed according to the binomial distribution. By changing the position of the pins one should be able to get other kinds of distributions (bimodal, skewed, approximately rectangular, etc.) Explore.

  12. Investigate the history of pi and the many ways in which it can be approximated. Calculate new digits of Pi – see the web site [Pi] to discover what this means.

  13. Use Monte Carlo methods to find areas or to estimate pi. (Rather than using random numbers, throw a bunch of small objects onto the required area and count the numbers of objects inside the area as a fraction of the total in the rectangular frame).

  14. Explore Egyptian fractions. In particular consider the conjectures of Erdös and Sierpinski: Every fraction of the form \frac{4}{n} or \frac{5}{n} , n \geq 3 can be written in the form  \frac{1}{a} + \frac{1}{b} + \frac{1}{c}  , where a < b < c, and ab, and c are positive integers. See what you can discover. References: [Stew], [S&R].

  15. Look at the ways different bases are used in our culture and how they have been used in other cultures. Collect examples: time, date etc. Look at how other cultures have written their number systems. Demonstrate how to add using the Mayan base 20, maybe compare to trying to add with Roman numerals (is it even possible?) Explore the history and use of the Abacus. References: [Bak], [Ifr].

  16. There are several methods of counting and calculating using your fingers and hands. Some of these methods are still in common usage. Explore the mathematics behind one of them. Reference: [Ifr].

  1. At certain times charities call households offering to pick-up used items for sale in their stores. They often do a particular geographical area at a time. Their problem, once they know where the pick-ups are, is to decide on the most efficient routes to make the collection. Find out how they do this and investigate improving their procedure. A similar question can be asked about snow plows clearing city streets, or garbage collection. References: Euclidean tours, chinese postman problem – information can be found in most books on graph theory but one of particular interest is [B&C].

  2. How should one locate ambulance stations, so as to best serve the needs of the community? How do major hospitals schedule the use of operating theatres? Are they doing it the best way possible so that the maximum number of operations are done each day? The reference given above may help.

  3. How does the NBA work out the basketball schedule? How would you do such a schedule bearing in mind distances between locations of games, home team advantage etc.? Could you devise a good schedule for one of your local competitions? Reference: [D,L&W].

  4. How would a factory schedule the production of bicycles? Which parts are put together first? How many people are required to work at each stage of the production? Reference: [Gra].

  5. Look for new strategies for solving the traveling salesman problem.

  1. What is game theory all about and where is it applied?

  2. Study games and winning strategies – maybe explore a game where the winning strategy is not known. Analyze subtraction games (nim-like games in which the two players alternately take a number of beans from a heap, the numbers being restricted to a given subtraction set). References: [Ber], (this book contains hundreds of other games for which the complete analysis is unknown eg. Toads and Frogs), [Guy] (pay special attention to the last section where lots of questions are asked), Volume 1 of [Gard3].

  3. Ten frogs sit on a log – 5 green frogs on one side and 5 brown frogs on the other with an empty seat separating them. They decide to switch places. The only moves permitted are to jump over one frog of a different colour into an empty space or to jump into an adjacent space. What is the minimum number of moves? What if there were 100 frogs on each side? Coming up with the answers reveals interesting patterns depending on whether you focus on colour of frog, type of move, or empty space. Proving it works is interesting also – it can lead to recursion. There is also a simple proof that is not immediately obvious when you start. Look for and explore other questions like this – one of the most famous is the Tower of Hanoi.

  4. Try the “Monty Hall” effect. Behind one of three doors there is a prize. You pick door #1, he shows you that the prize wasn’t behind door #2 and then gives you the choice of switching to door #3 or staying with #1, what should you do? Why should you switch? Make an exhibit and run trials to “show” this is so. Find the mathematical reason for the switch.

  5. A graph is a mathematical structure made up of dots (called vertices) and lines joining pairs of dots (called edges). There are many games that can be played on graphs, and much mathematics involved in finding winning strategies. See the web site [MegaMath] for ideas.

  6. Investigate card tricks and magic tricks based in mathematics. Some of the best in the world were designed by the mathematician/statistician Persi Diaconis. References: [Alb], [Gard3].

  7. All forms of gambling are based on probability. Investigate how much casinos anticipate winning from you when you play black-jack, roulette, etc. Study a variety of lotteries and compare them. Should one ever buy a lottery ticket? Why does three of a kind beat two pairs in poker? Discover why the different types of hands are ranked as they are. References: [Gard1], [Col].

  1. Pool problems: if you have a rectangular table without friction and send a pool ball at an angle \theta , will it return to the same spot? Investigate using a diagram in Sketchpad (or Cabri). If it does not return to the same spot, will it pass over all points on the table? Does the answer depend on the dimensions of the table? Make a sketch in which you can change the dimensions of the table and the direction of the ball, and explore the path through 10 or 20 bounces. What happens on a circular pool table? Make a dynamic geometry sketch.

  2. Flatland and sphereland. If you lived in flatland (the plane) could you build a bicycle which exists in the plane and works? Could you do the same on the sphere? Explore other “machines” in a flat space. References: [Dew], [Hin]. There are good descriptions of the problem in [Gard1], [Gard2].

  3. There are many aspects of spherical geometry that could be investigated.

  4. Explore congruences of triangles on a sphere. Other useful tools that are also available are a plastic sphere, with hemispherical “overhead transparencies”, great circle ruler, compass etc. One can also make very effective models with plastic spheres from a craft shop and cut-off plastic containers for rulers.

  5. Explore quadrilaterals and their symmetries on a sphere. Is there a family which shares most of the properties of a parallelogram? What symmetry do they have? Which two properties (e.g. opposite angles equal) are sufficient to prove all the other properties?

  6. What equalities of lengths and angles are sufficient to prove two sets of four points (quadrilaterals or quadrangles…) are congruent? (Leads directly to unsolved research problems in Computer Aided Design.) For further references contact whiteley@mathstat.yorku.ca.)

  7. Build models showing that parallelograms with the same base and height have the same areas. (Is there a 3-dimensional analogue?) This can lead to a purely visual proof of the Pythagorean theorem, using a physical model based on dissections. The formula for the area of a circle can also be presented in this way, by building an exhibit on the Pythagorean theorem but with “The area of the semicircle on the hypotenuse is equal to the sum of the areas of the semicircles on the other two sides.” Reference: [Jac].

  8. Study the regular solids (platonic and Archimidean), their properties, geometries, and occurrences in nature (e.g. virus shapes, fullerene molecules, crystals). Build models. References: [Gard2], Volume 2 of [Gard3], [Jac].

  9. Consider tiling the plane using shapes of the same size. What’s possible and what isn’t? In particular it can be shown that any 4-sided shape can tile the plane. What about 5 sides? Make sketches in a geometry program (Sketchpad, Cabri, or using Kali (available free from the Geometry Center, or Reptiles: demo version available at the Math Forum at Swarthmore – these can be found at web sites.) References: [G&S], [Stei]. Check the Martin Gardner books.

  10. Draw, and list any interesting properties of various curves: evolutes, involutes, roulettes, pedal curves, conchoids, cissoids, strophoids, caustics, spirals, ovals, … References: [C&R] (which has lots of other ideas too), [Lock].

  11. Make a family of polyhedra, e.g., the Archimidean solids, or Deltahedra (whose faces are all equilateral triangles), or equilateral zonohedra, or, for the very ambitious, the 59 Isocahedra. References: [Bal] (which is full of many ideas), [CDF&P], [Wen], [S&W], [S&F].

  12. What polyhedral shapes make fair ‘dice’? What are the physical properties? What are the geometric properties? What is the root of the word “polyhedra” (and why does this fit with the use as dice?) Can you list all possible shapes? What numbers of faces can appear? What other (non-polyhedral) shapes are actually used in games?

  13. What polyhedral shapes appear in crystals? List them all. Why do these appear? Why don’t other shapes appear? What is the connection between the big outside shape and the inside “connections of molecules”? Reference: [Sen]

  14. What is Morley’s triangle? Draw a picture of the 18 Morley triangles associated with a given triangle ABC. Find the 18 more for each of the triangles BHC, CHA, AHB, where H is the orthocentre of ABC. Discover the relation with the 9-point circle and deltoid (envelope of the Simson or Wallace line).

  15. Investigate compass and straight-edge constructions – showing what’s possible and discussing what’s not. For example, given a line segment of length one can you use the straight edge and compass to “construct” all the radicals? Investigate constructions using origami (paper folding). Can you construct all figures that are constructed with ruler and compass? Can you construct more figures? References can be found in articles in Math Monthly, Math Magazine.

  16. The cycloid curve is the curve traced by a point on the edge of a rolling wheel. Study its tautochrone and brachistochrone properties and its history. Build models. Suppose all cars had square wheels. How would you design the road so that you always had a smooth ride? What about other wheel shapes? Reference: [Wag].

  17. Find as many triangles as you can with integer sides and a simple linear relation between the angles. What about the special case when the triangle is right-angled?

  18. What is a hexaflexagon? Make as many different ones as you can. What is going on? Reference: [Gard4], Volume 1 of [Gard3].

  19. A kaleidoscope is basically two mirrors at an angle of \frac{\pi}{3}  or \frac{\pi}{4}  to each other. When an object is placed between the mirrors, it is reflected 6 or 8 times (depending on the angle). Construct one. Investigate its history and the mathematics of symmetry. Make models of kaleidoscopes in a dynamic geometry program (Cabri or Geometers Sketchpad). Demonstrate why only certain angles work. References: [Bal], [Hod].

  20. You make a tangram puzzle by diving a 2- or 3-dimension object into many geometrical pieces, so that the original object can be reconstructed in more than one way. Burr puzzles are interlocking assemblies of notched sticks. For example, there are Burr puzzles that look like spheres or barrels when they are completed. See [Cof] for information on how to construct your own.

  21. Build rigid and non-rigid geometric structures. Explore them. Where are rigid structures used? Find unusual applications. This could include an illustration of the fact that the midpoints of the sides of a quadrilateral form a parallelogram (even when the quadrilateral is not planar). Are there similar things in three dimensions? Are there plane frameworks (rigid bars and flexible joints) that are rigid but contain no triangles? Are all triangulated spheres rigid (either made of sticks and joints or of hinged plastic pieces “Polydron”). What is the formula for the number of bars in a triangulated sphere, in terms of the number of vertices? How does this formula relate to other rigid frameworks in 3-space?

  22. Consider a plane “grid” composed of squares (say 4 squares by four squares) made of bars and joints. Which diagonals of squares will make this rigid? What is the minimum number? Can you give a recipe for deciding which diagonals will work? [There is a COMAP module related to this problem.] If the grid is composed of a trapezoid and its image after a half turn, alternating, does the same recipe work? [This is a research problem which has NOT been thoroughly worked out! whiteley@mathstat.yorku.ca]

  23. The Art Gallery problem: What is the least number of guards required to watch over all paintings in an art gallery? The guards are positioned at specific locations and collectively must have a direct line of sight to every point on the walls. References: [Tuc], [Wag].

  24. The Parabolic Reflector Microphone is used at sporting events when you want to be able to hear one person in a noisy area. Investigate this, explaining the mathematics behind what is happening.

  1. An International Food Group consists of twenty couples who meet four times a year for a meal. On each occasion, four couples meet at each of five houses. The members of the group get along very well together; nonetheless, there is always a bit of discontent during the year when some couples meet more than once! Is it possible to plan four evenings such that no two couples meet more than once? There are many problems like this. They are called combinatorial designs. Investigate others.

  2. What is the fewest number of colours needed to colour any map if the rule is that no two countries with a common border can have the same colour. Who discovered this? Why is the proof interesting? What if Mars is also divided into areas so that these areas are owned by different countries on earth. They too are coloured by the same rule but the areas there must be coloured by the colour of the country they belong to. How many colours are now needed? References: [Hut], [Bal], [A&H].

  3. Discover all 17 “different” kinds of wallpaper. (Think about how patterns on wallpaper repeat.) How is this related to the work of Escher? Discover the history of this problem. References: [Shep], [Cox], [C&C].

  4. Investigate self-avoiding random walks and where they naturally occur. Reference: [Sla].

  5. Investigate the creation of secret codes (ciphers). Find out where they are used (today!) and how they are used. Look at their history. Build your own using prime numbers. References: [F&K], [Bal].

  6. It is easy to cover a chessboard with dominoes so that no two dominoes overlap and no square on the chessboard is uncovered. What if with one square is removed from the chessboard? (impossible – why?) What if two adjacent corners are removed? What if two opposite corners are removed? (possible or impossible?) What if any two squares are removed? What about using shapes other than dominoes (eg 3 1 \times<br />1  squares joined together)? What about chessboards of different dimensions? Reference: [Gol]. See the following problem as well.

  7. Polyominoes are shapes made by connecting certain numbers of equal-sized squares together. How many different ones can be made from 2 squares? from 3, from 4, from 5? Investigate the shapes that polynominoes can make. Play the “choose-up” Pentomino game. References: [Gol], Volume 1 of [Gard3], [Gard5].

  8. Find pictures which show that 1 + 2 + \cdots + n =<br />\frac{n(n+1)}{2} ; that 1^2 + 2^2 + \cdots + n^2 =<br />\frac{n(n+1)(2n+1)}{6} ; and that 1^3 + 2^3 + \cdots + n^3 = (1 + 2 +<br />\cdots + n)^2 . How many other ways can you find to prove these identities? Is any one of them “best”? References: [S&R], or Proofs without words, regular feature of Mathematics Magazine.

  1. Build a true scale model of the solar system – but be careful because it cannot be contained within the confines of an exhibit. Illustrate how you would locate it in your town. Maybe even do so!!

  2. What is/are Napier’s bones and what can you do with it/them?

  3. Discover how to construct the Koch or “snowflake” curve. Use your computer to draw fractals based on simple equations such as Julia sets and Mandelbrot sets. References: [Pet], see [Lau] for example programs.

    What is fractal dimension? Investigate it by examining examples showing what happens to lines, areas, solids, or the Koch curve, when you double the scale.

  4. Martin Gardner in [Gard6] defines a paradox to be “any result that is so contrary to common sense and intuition that it invokes an immediate emotion of surprise.” There are different types of paradoxes. Find examples of all of them and understand how they differ.

  5. Knots. What happens when you put a knot in a strip of paper and flatten it carefully? When is what appears to be a knot really a knot? Look at methods for drawing knots. References: [Stei], [F&S]. Also check out the web sites [KnotPlot], [MathMania] and [MegaMath].

  6. Another source of knots is the stone-work and ornamentation of the Celts. Investigate Celtic knotwork and discover how these elaborate designs can be studied mathematically. References: [Cro], [M].

  7. Learn about origamic architecture by making pop-up greeting cards. Reference: [Cha].

  8. Is there an algorithm for getting out of 2-dimensional mazes? What about 3-dimensional? Look at the history of mazes (some are extraordinary). How would you go about finding someone who is lost in a maze (2 or 3 dimensional) and wandering randomly? How many people would you need to find them?

  9. Explore Penrose tiles and discover why they are of interest. References: [Pet], most books on tiling the plane.

  10. Investigate the Steiner problem – one application of which is concerned with the location of telephone exchanges to minimize costs.

  11. Use PID (proportional-integral-differential) controllers and oscilloscopes to demonstrate the integration and differentiation of different functions.

  12. Construct a double pendulum and use it to investigate chaos.

  13. Investigate the mathematics of weaving. References: [G&S2], [Cla] and [Hos].

  14. What are Pick’s Theorem and Euler’s Theorem? Investigate them individually, or try to discover how they are related. Reference: [D&R]

  15. Popsicle Stick Weaving: With long flat sticks, which patterns of “weaving over and under” in the plane are stable (as opposed to flying apart). Find a pattern with four sticks. Is it unique? Does the stability change when you twist one of the sticks (in the plane)? Find several patterns with six sticks whose stability depends on the particular “geometry” of where they cross (i.e. the pattern becomes unstable if you twist one of the sticks in the plane). Can you give a rule for recognizing the “good geometric positions”. What kinds of “forces” and “equilibria” are being balanced here? What general rules can you give for “good” weavings? [Source of some information: whiteley@mathstat.yorku.ca.]

References

This section contains the references mentioned for the projects, followed by the web sites, followed by some references that weren’t specifically referred to the suggestions for projects, but still contain interesting ideas.

A&H Lynn Arthur Steen, editor, Mathematics today: twelve informal essays, Springer Verlag, 1978, see chapter by Kenneth Appel and Worlfgang Haken.

Alb Don Albers, “Professor of (Magic) Mathematics”, Math Horizons, February 1995, p11-15

B&C Mehdi Behzad and Gary Chartrand, Introduction to the theory of graphs, Allyn and Bacon, 1971.

Bak Aaron Bakst, Mathematical Puzzles and Pastimes, Princeton Van Nostrand, 1965.

Bal Walter William Rouse Ball, Mathematical Recreations & Essays, revised by H.S.M. Coxeter, the MacMillan Company, 1962.

Ber Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy, Winning ways, for your mathematical plays, published by Academic Press, 1982.

C&C J.H. Conway and H.S.M. Coxeter, Triangulated polygons and frieze patterns, Math. Gaz. 57(1973) 87-94 (questions), 175-183 (answers).

C&G Conway and Guy, “The Book of Numbers”, Springer, Copernicus Series, 1996, Chapter 2.

C&R H.M. Cundy and A.P. Rollett, Mathematical Models, Clarendon Press, 1966.

CDF&P Coxeter, DuVal, Flather and Petrie, The 59 Icosahedra, University of Toronto Press.

Cha Masahiro Chatani, Pop-up greeting cards, Ondorisha Publishers, Ltd., 1986.

Cla C.J.C. Clapham, Bull LMS 12, 1980, p161-164.

Cof Stewart T. Coffin, The puzzling world of polyhedral Dissections, Oxford University Press, 1990.

Col C.J. Colbourn, Winning the Lottery, The CRC Handbook of Combinatorial Designs, eds. C.J. Colbourn and J. Dinitz, CRC Press, 1995, 578-584.

Cox H.S.M. Coxeter, Frieze Patterns, Acta Arithmetica, XVIII (1971) 297-310.

Cro Peter R. Cromwell, Celtic Knotwork: Mathematical Art, The Mathematical Intelligencer, 15(1), 1993, 37-47.

D,L&W J. Dinitz, E. Lamken, W.D. Wallis, Scheduling a Tournament, The CRC Handbook of Combinatorial Designs, eds. C.J. Colbourn and J. Dinitz, CRC Press, 1995, 578-584.

D&R Duane DeTemple and Jack M. Robertson, The equivalence of Euler’s and Pick’s Theorems, Mathematics Teacher, March, 1974.

Dew A.K. Dewdney, The planiverse: computer contact with a two-dimensional world, McClelland and Stewart, 1984.

F&K M. Fellows and N. Koblitz, Kid krypto. Proc. CRYPTO ’92, Springer-Verlag, Lecture Notes in Computer Science vol. 740 (1993), 371-389.

F&S David W. Farmer and Theodore B. Stanford, Knots and surfaces: A guide to discovering mathematics, Mathematical World, 6.

G&S B. Grunbaum and G.C. Shephard, Tilings and patterns, W.H. Freeman, 1987.

G&S2 B. Grunbaum and G.C. Shephard, Satins and Twills: in introduction to the geometry of fabrics, Math Magazine 53, 1980, p139-161. 

Gal1 Joe Gallian, “How computers can read and correct ID numbers”, Math Horizons, Winter, 1993, p14-15.

Gal2 Joe Gallian, “Assigning Driver’s License Numbers”, Mathematics Magazine, 64 (1991), 13-22.

Gal3 Joe Gallian, “Math on Money”, Math Horizons, November, 1995, p10-11.

Gard1 Martin Gardner, The unexpected hanging, and other mathematical diversions, Simon and Schuster, 1969.

Gard2 Martin Gardner, The new ambidextrous universe: symmetry and asymmetry from mirror reflections to superstrings, W.H. Freeman and Company, 1990.

Gard3 Martin Gardner, The Scientific American book of mathematical puzzles and diversions, in two volumes, Simon and Schuster, 1959-61.

Gard4 Martin Gardner, Hexaflexagons and other Mathematical Diversions, Univ. of Chicago Press, 1988.

Gard5 Martin Gardner, Mathematical magic show : more puzzles, games, diversions, illusions & other mathematical sleight-of-mind from Scientific American, Alfred A. Knopf, 1977.

Gard6 Martin Gardner, Aha! gotcha: paradoxes to puzzle and delight, W.H. Freeman, 1982.

Gol Solomon W. Golumb, Polyominoes, Charles Scribner’s Sons, 1965.

Gra Lynn Arthur Steen, editor, Mathematics today: twelve informal essays, Springer Verlag, 1978, see chapter by Ronald L. Graham.

Guy R. Guy (editor), “Combinatorial Games”, Proceedings of Symposia in Applied Math, AMS publication

Hin C.H. Hinton, An Episode of Flatland

Hod Bernard R. Hodgson, La géométrie du kaléidoscope, Bulletin de l’association mathématique du Québec, 27(2), 1987, 12-24.

Hos J.A. Hoskins, Springer LMS 952, p300-326.

Hut Joan Hutchinson, Math. Mag., 66, 1993, 211-226.

Hunt E.V. Huntington, The continuum and other types of serial order, Dover, 1955.

Ifr Georges Ifrah, From one to zero: a universal history of numbers, Viking, 1985.

Jac H. R. Jacobs, Mathematics, a human endeavor; a textbook for those who think they don’t like the subject, 3rd ed, p 38. W.H. Freeman, 1970.

Kam E. Kamke, Theory of sets, Dover, 1950.

Lock E.H. Lockwood, Book of Curves, published by Cambridge University Press, 1963.

Lau Hans Lauverier, Fractals: endlessly repeating geometrical figures, Princeton University Press, 1991.

M Aidan Meehan, Celtic Design – A Beginner’s Manual, Thames and Hudson, 1991.

Pet Ivars Peterson, The mathematical tourist: snapshots of modern mathematics, W.H. Freeman, 1988.

S&F M. Senechal and G. Fleck, editors, Shaping Space: a polyhedral approach, Birkhauser.

S&R Ernst Sondheimer and Alan Rogerson, Numbers and infinity: a historical account of mathematical concepts, Cambridge University Press, 1981.

S&W Doris Schattschneider, Wallace Walker, M.C. Escher Kaleidocycles, Pomegranate Art Books, 1987

Sen M. Senechal, Crystalline Symmetries: an informal mathematical introduction, Adam Hilger, 1990.

Shep G.C. Shephard, Additive Frieze patterns and multiplication tables, Math. Gaz. 60 (1976), 179-184.

Sla G. Slade, Random walks, American Scientist, March-April, 1996.

Stei H. Steinhaus, Mathematical Snapshots, 3rd edition, Oxford University Press, 1969.

Stew B.M. Stewart, Theory of numbers, Macmillan, 1964.

Tuc Alan Tucker, The Art Gallery Problem, Math Horizons, Spring, 1994, p24-26

Wag Stan Wagon, Mathematica in action, W.H. Freeman, 1991.

Wen Magnus J. Wenninger, Polyhedron Models for the classroom, Cambridge University Press, 1971.

KnotPlot The KnotPlot Site, Robert Scharein, University of British Columbia, http://www.cs.ubc.ca/nest/imager/contributions/scharein/KnotPlot.html

MacTutor The MacTutor History of Mathematics Archive, School of Mathematical and Computational Sciences, University of St. Andrews, http://www-groups.dcs.st-and.ac.uk/ tex2html_wrap_inline314 history/

MathMania Math Mania, The Erdös for Kids Problem Sponsoring Program, http://www.csc.uvic.ca/ tex2html_wrap_inline314 mmania/

MegaMath This is Mega Mathematics!, Los Alamos National Laboratory, http://www.c3.lanl.gov/mega-math/

Pi http://www.cecm.sfu.ca/ tex2html_wrap_inline314 pborwein/

1 Marcia Asher, Ethnomathematics: a multicultural view of mathematical ideas, Brooks/Cole Pub. Co., 1991.

2 Lynn Arthur Steen, editor, On the shoulders of giants: new approaches to numeracy, National Academy Press, Washington, D.C, 1990, see chapter by T.F Banchoff.

3 Nancy Casey and Mike Fellows (1993), This is mega-mathematics: stories and activities for mathematical thinking, problem-solving and communication, The Los Alamos National Laboratory, Los Alamos, New Mexico

4 David W. Farmer, Groups and symmetry: a guide to discovering mathematics, AMS, 1996.

5 Martin Gardner – all his books!!

6 Paul Hoffman, Archimedes Revenge, Ballantine Books

7 David Klarner, ed., The Mathematical Gardner, Prindle, Weber, and Schmidt, 1981.

8 Arthur L Loeb, Concepts and Images, Visual Mathematics, Birkhauser, 1993.

9 John Mason, with Leone Burton and Kaye Stacey, Thinking Mathematically, Addison-Wesley, 1985.

10 Paulos, J.A. (1991), Beyond numeracy: ruminations of a numbers man, Alfred A. Knopf, New York, 1991.

11 Cliff Sloyer, Fantastiks of Mathematics: Applications of Secondary Mathematics, Janson Publications, Inc., Providence, R.I., 1986. ISBN 0- 939765-00-4.

12 Ian Stewart, Game Set and Math: enigmas and conundrums, Penguin, 1991.

13 Ian Stewart, Another Fine Math You Got Me Into.